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We tried Zoom prior to going to VSee. It was very cumbersome to create every meeting. With VSee, you just send patients a text message and the session is there. Most telehealth solutions are complicated and not appropriate for consumers. We needed a solution that would allow us to step through CT scans while still being secure, affordable, and easy to use.
VSee is a superior platform to accomplish this. Talk To Us. Since , VSee has been the only video system used by astronauts on the International Space Station. Learn more. New languages should automatically appear in the language selection menu in VSeeFace, so you can check how your translation looks inside the program. Note that a JSON syntax error might lead to your whole file not loading correctly.
In this case, you may be able to find the position of the error, by looking into the Player. Generally, your translation has to be enclosed by doublequotes "like this". Some people have gotten VSeeFace to run on Linux through wine and it might be possible on Mac as well, but nobody tried, to my knowledge.
However, reading webcams is not possible through wine versions before 6. Starting with wine 6, you can try just using it normally. For previous versions or if webcam reading does not work properly, as a workaround, you can set the camera in VSeeFace to [Network tracking] and run the facetracker.
To do this, you will need a Python 3. To set up everything for the facetracker. To run the tracker, first enter the OpenSeeFace directory and activate the virtual environment for the current session:. Running this command, will send the tracking data to a UDP port on localhost, on which VSeeFace will listen to receive the tracking data. The -c argument specifies which camera should be used, with the first being 0 , while -W and -H let you specify the resolution. To see the webcam image with tracking points overlaid on your face, you can add the arguments -v 3 -P 1 somewhere.
Notes on running wine: First make sure you have the Arial font installed. You can put Arial. Secondly, make sure you have the 64bit version of wine installed. It often comes in a package called wine Also make sure that you are using a 64bit wine prefix. To disable wine mode and make things work like on Windows, --disable-wine-mode can be used.
It reportedly can cause this type of issue. If an error appears after pressing the Start button, please confirm that the VSeeFace folder is correctly unpacked. Previous causes have included:. If no window with a graphical user interface appears, please confirm that you have downloaded VSeeFace and not OpenSeeFace, which is just a backend library. If you get an error message that the tracker process has disappeared, first try to follow the suggestions given in the error.
If none of them help, press the Open logs button. If an error like the following:. These Windows N editions mostly distributed in Europe are missing some necessary multimedia libraries.
Follow these steps to install them. Before running it, make sure that no other program, including VSeeFace, is using the camera. After starting it, you will first see a list of cameras, each with a number in front of it. Enter the number of the camera you would like to check and press enter. Next, it will ask you to select your camera settings as well as a frame rate.
You can enter -1 to use the camera defaults and 24 as the frame rate. Press enter after entering each value. After this, a second window should open, showing the image captured by your camera. If your face is visible on the image, you should see red and yellow tracking dots marked on your face.
You can use this to make sure your camera is working as expected, your room has enough light, there is no strong light from the background messing up the image and so on.
If the tracking points accurately track your face, the tracking should work in VSeeFace as well. If you would like to see the camera image while your avatar is being animated, you can start VSeeFace while run.
It should receive the tracking data from the active run. To figure out a good combination, you can try adding your webcam as a video source in OBS and play with the parameters resolution and frame rate to find something that works. Should the tracking still not work, one possible workaround is to capture the actual webcam using OBS and then re-export it as a camera using OBS-VirtualCam. You can disable this behaviour as follow:. Please note that this is not a guaranteed fix by far, but it might help.
If you are using a laptop where battery life is important, I recommend only following the second set of steps and setting them up for a power plan that is only active while the laptop is charging. If, after installing it from the General settings , the virtual camera is still not listed as a webcam under the name VSeeFaceCamera in other programs or if it displays an odd green and yellow pattern while VSeeFace is not running, run the UninstallAll.
Afterwards, run the Install. After installing the virtual camera in this way, it may be necessary to restart other programs like Discord before they recognize the virtual camera. If the virtual camera is listed, but only shows a black picture, make sure that VSeeFace is running and that the virtual camera is enabled in the General settings.
It automatically disables itself when closing VSeeFace to reduce its performance impact, so it has to be manually re-enabled the next time it is used. For a better fix of the mouth issue, edit your expression in VRoid Studio to not open the mouth quite as far. You can also edit your model in Unity. There are sometimes issues with blend shapes not being exported correctly by UniVRM. Reimport your VRM into Unity and check that your blendshapes are there.
Make sure your scene is not playing while you add the blend shape clips. This is usually caused by the model not being in the correct pose when being first exported to VRM. Please try posing it correctly and exporting it from the original model file again. Note that fixing the pose on a VRM file and reexporting that will only lead to further issues, it the pose needs to be corrected on the original model.
The T pose needs to follow these specifications:. Make sure to use a recent version of UniVRM 0. With VSFAvatar, the shader version from your project is included in the model file.
Older versions of MToon had some issues with transparency, which are fixed in recent versions. Using the same blendshapes in multiple blend shape clips or animations can cause issues. While in theory, reusing it in multiple blend shape clips should be fine, a blendshape that is used in both an animation and a blend shape clip will not work in the animation, because it will be overridden by the blend shape clip after being applied by the animation.
First, make sure you have your microphone selected on the starting screen. You can also change it in the General settings. Also make sure that the Mouth size reduction slider in the General settings is not turned up. If you change your audio output device in Windows, the lipsync function may stop working. If this happens, it should be possible to get it working again by changing the selected microphone in the General settings or toggling the lipsync option off and on. If a stereo audio device is used for recording, please make sure that the voice data is on the left channel.
If the voice is only on the right channel, it will not be detected. In this case, software like Equalizer APO or Voicemeeter can be used to respectively either copy the right channel to the left channel or provide a mono device that can be used as a mic in VSeeFace. In my experience Equalizer APO can work with less delay and is more stable, but harder to set up.
If no microphones are displayed in the list, please check the Player. Look for FMOD errors. They might list some information on how to fix the issue. This thread on the Unity forums might contain helpful information. In one case, having a microphone with a kHz sample rate installed on the system could make lip sync fail, even when using a different microphone.
In this case setting it to 48kHz allowed lip sync to work. This is usually caused by laptops where OBS runs on the integrated graphics chip, while VSeeFace runs on a separate discrete one. Further information can be found here. Another workaround is to use the virtual camera with a fully transparent background image and an ARGB video capture source, as described above. The VSeeFace settings are not stored within the VSeeFace folder, so you can easily delete it or overwrite it when a new version comes around.
If you wish to access the settings file or any of the log files produced by VSeeFace, starting with version 1. Otherwise, you can find them as follows:.
The settings file is called settings. If you performed a factory reset, the settings before the last factory reset can be found in a file called settings.
There are also some other files in this directory:. If VSeeFace becomes laggy while the window is in the background, you can try enabling the increased priority option from the General settings , but this can impact the responsiveness of other programs running at the same time. CPU usage is mainly caused by the separate face tracking process facetracker. The first thing to try for performance tuning should be the Recommend Settings button on the starting screen, which will run a system benchmark to adjust tracking quality and webcam frame rate automatically to a level that balances CPU usage with quality.
This usually provides a reasonable starting point that you can adjust further to your needs. There are two other ways to reduce the amount of CPU used by the tracker.
The first and most recommended way is to reduce the webcam frame rate on the starting screen of VSeeFace. Tracking at a frame rate of 15 should still give acceptable results. VSeeFace interpolates between tracking frames, so even low frame rates like 15 or 10 frames per second might look acceptable. The webcam resolution has almost no impact on CPU usage.
The tracking rate is the TR value given in the lower right corner. Please note that the tracking rate may already be lower than the webcam framerate entered on the starting screen. This can be either caused by the webcam slowing down due to insufficient lighting or hardware limitations, or because the CPU cannot keep up with the face tracking.
Lowering the webcam frame rate on the starting screen will only lower CPU usage if it is set below the current tracking rate. The second way is to use a lower quality tracking model. The tracking models can also be selected on the starting screen of VSeeFace. For this reason, it is recommended to first reduce the frame rate until you can observe a reduction in CPU usage.
At that point, you can reduce the tracking quality to further reduce CPU usage. Certain models with a high number of meshes in them can cause significant slowdown. By turning on this option, this slowdown can be mostly prevented. However, while this option is enabled, parts of the avatar may disappear when looked at from certain angles. Only enable it when necessary. Amazon buys MGM. The Tomorrow War trailer. Half of US adults fully vaccinated.
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WhatsApp Messenger. Talking Tom Cat. Clash of Clans. Subway Surfers. TubeMate 3. Google Play. Amazon buys MGM. The Tomorrow War trailer. Half of US adults fully vaccinated. Since , VSee has been the only video system used by astronauts on the International Space Station.
Learn more. Add as needed: Asynchronous consults and messaging. Intake, Consent, Copays—Virtual Practice Management, No Feature Bloat Effortlessly manage your virtual practice with all the functionalities you need: check-in intake, document uploads, consent eligibility checking online payments self-scheduling… The best part is VSee lets you turn on only what you want.
See more features. More Efficient Than In-Office Visits Simplified care coordination — Ready-built workflows to hold and transfer patients, add family, interpreters, and providers into a call. The latest release notes can be found here.
Some tutorial videos can be found in this section. The reason it is currently only released in this way, is to make sure that everybody who tries it out has an easy channel to give me feedback.
You can use VSeeFace to stream or do pretty much anything you like, including non-commercial and commercial uses. VSeeFace is beta software. There may be bugs and new versions may change things around. It is offered without any kind of warrenty, so use it at your own risk.
It should generally work fine, but it may be a good idea to keep the previous version around when updating. Starting with VSeeFace v1. This format allows various Unity functionality such as custom animations, shaders and various other components like dynamic bones, constraints and even window captures to be added to VRM models. This is done by re-importing the VRM into Unity and adding and changing various things.
SDK download: v1. Make sure to set the Unity project to linear color space. You can watch how the two included sample models were set up here. There are a lot of tutorial videos out there. This section lists a few to help you get started, but it is by no means comprehensive. Make sure to look around! This section is still a work in progress. For help with common issues, please refer to the troubleshooting section. The most important information can be found by reading through the help screen as well as the usage notes inside the program.
You can rotate, zoom and move the camera by holding the Alt key and using the different mouse buttons. The exact controls are given on the help screen. You can now move the camera into the desired position and press Save next to it, to save a custom camera position. Please note that these custom camera positions to not adapt to avatar size, while the regular default positions do. VSeeFace does not support chroma keying.
Instead, capture it in OBS using a game capture and enable the Allow transparency option on it. You can set up the virtual camera function, load a background image and do a Discord or similar call using the virtual VSeeFace camera.
Yes, unless you are using the Toaster quality level or have enabled Synthetic gaze which makes the eyes follow the head movement, similar to what Luppet does. You can try increasing the gaze strength and sensitivity to make it more visible. If humanoid eye bones are assigned in Unity, VSeeFace will directly use these for gaze tracking. The gaze strength determines how far the eyes will move.
To use the VRM blendshape presets for gaze tracking, make sure that no eye bones are assigned. Make sure the gaze offset sliders are centered. Make sure your eyebrow offset slider is centered.
It can be used to overall shift the eyebrow position, but if moved all the way, it leaves little room for them to move. First, hold the alt key and right click to zoom out until you can see the Leap Motion model in the scene. You can refer to this video to see how the sliders work. Zooming out may also help. All configurable hotkeys also work while it is in the background or minimized, so the expression hotkeys, the audio lipsync toggle hotkey and the configurable position reset hotkey all work from any other program as well.
On some systems it might be necessary to run VSeeFace as admin to get this to work properly for some reason. In another case, setting VSeeFace to realtime priority seems to have helped. Try switching the camera settings from Camera defaults to something else. The camera might be using an unsupported video format by default. Many people make their own using VRoid Studio or commission someone. Vita is one of the included sample characters. Follow the official guide. The important thing to note is that it is a two step process.
First, you export a base VRM file, which you then import back into Unity to configure things like blend shape clips. After that, you export the final VRM. If you look around, there are probably other resources out there too.
You can find a tutorial here. Once the additional VRM blend shape clips are added to the model, you can assign a hotkey in the Expression settings to trigger it. The expression detection functionality is limited to the predefined expressions, but you can also modify those in Unity and, for example, use the Joy expression slot for something else. This is most likely caused by not properly normalizing the model during the first VRM conversion.
If a jaw bone is set in the head section, click on it and unset it using the backspace key on your keyboard. If your model does have a jaw bone that you want to use, make sure it is correctly assigned instead.
Note that re-exporting a VRM will not work to for properly normalizing the model. Instead the original model usually FBX has to be exported with the correct options set. That should prevent this issue. You can also add them on VRoid and Cecil Henshin models to customize how the eyebrow tracking looks. Also refer to the special blendshapes section. I would recommend running VSeeFace on the PC that does the capturing, so it can be captured with proper transparency.
The actual face tracking could be offloaded using the network tracking functionality to reduce CPU usage. If this is really not an option, please refer to the release notes of v1. The settings. The screenshots are saved to a folder called VSeeFace inside your Pictures folder. VRM conversion is a two step process. After the first export, you have to put the VRM file back into your Unity project to actually set up the VRM blend shape clips and other things.
You can follow the guide on the VRM website, which is very detailed with many screenshots. N versions of Windows are missing some multimedia features. First make sure your Windows is updated and then install the media feature pack. Right click it, select Extract All You should have a new folder called VSeeFace. Inside there should be a file called VSeeFace with a blue icon, like the logo on this site.
Double click on that to run VSeeFace. Although, if you are very experienced with Linux and wine as well, you can try following these instructions for running it on Linux. While there are free tiers for Live2D integration licenses, adding Live2D support to VSeeFace would only make sense if people could load their own models. You can enable the virtual camera in VSeeFace, set a single colored background image and add the VSeeFace camera as a source, then going to the color tab and enabling a chroma key with the color corresponding to the background image.
Note that this may not give as clean results as capturing in OBS with proper alpha transparency. Please note that the camera needs to be reenabled every time you start VSeeFace unless the option to keep it enabled is enabled. This option can be found in the advanced settings section. It uses paid assets from the Unity asset store that cannot be freely redistributed. At the same time, the application offers users no possibility of displaying any personal touch, not even a profile picture, which can be considered a benefit or a disadvantage, depending on what users are looking for.
A simple and easy to use messenger application that allows users to conduct video meetings and share files or even a portion of their desktop. VSee was reviewed by Marina Dan. New in VSee 3. Fixed bug causing automatically leaving an empty group chat room to not work correctly.
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